Sharn

SHARN IS known by many names;City of Knives. Cily of lost Souls. City of a Thousand Eyes and Gateway to Perdition. But it is best known as the City of Towers. since its position at the mouth orthe Dagger River has allowed it to develop in only one direction – up.

At the site where the Hilt meets the Dagger river, a major settlement has existed since before recorded history. The current metropolis, Sharn, came into being around the time of the formation of the original Five Nations, about 700 years after the First Men rose to prominence on the continent. For more than two millennia,the towers ofSharn have grown. rising thousands offect into the sky. This vertical expansion has given thc metropolis the title City of Towers.

The largest city on the continent and one of the most important locations in the Great Alliance. Sharn looms atop atop an inhospitable outcrop of rock ncar the mouth of the Dagger River. The city is located on a plateau bounded on the west by the Dagger River and on the south by its eastern tributary, the Hilt. To the north and east, steep cliffs define the city’s boundaries. Deep chasms formed by volcanic action cut the plateau into five distinct regions: Dura to the west. Tavick’s Landing to the east. Northedge to the north. and the Central Plateau and the Menthis Plateau in the center. Along the Dagger River at the western edge ofthe city, the neighborhood of Cliffside is built upon and into the steep riverside cliffs. Above the highest towers, the neighborhood of Skyway floats over the city in an ever-present display of the magic inherent in Sharn. The city also extends underground, into sewers and long forgotten ruins. and deeper to the furnaces and foundries of the Cogs.

The city’s impressive skyline is a riot of architectural styles and designs. From its deepest foundations to its highest spires, Sharn displays the history of the continent. Heavy, oppressive goblin architecture provides the base for much of the city, its stonework dating to a time when humans did not exist on this continent. Atop this ancient foundation, the periods of human civilization stack one on top of another as the city reaches for the clouds.
Sharn’s poorer citizens live in the lower portions of the towers: the wealth and status of the city’s residents increase the higher up the towers they lie. The uppermost levels of the city’s towers feature open arches, balconies, bridges, and platforms that together create a lacework of structures high in the air. Above these airy levels rises up the neighborhood known as Skyway. There, The city’s most affluent residents live and play.

Morgram University. with its glass walls and rough’:and tumble approach to scholarly pursuits. was founded in Sharn and maintains its main campus here. The “Institute of learning, relic hunting and grave robbing” as it is called by the administrators of the more respected University of Wynarn, provides many opportunities for adventurers new to the calling. It isn’t hard to get a letter of marque from Morgram to explore ancient sites. A particularly capable group might even receive university sponsorship.

The Law:

Thc Sharn Watch enforces the Gibeon Code of Justice throughout the city, but residents are more likely to encounter a law officer among the higher spires than in Ihe lower levels of the city. Constables conduct regular patrols along the higher bridges. platforms, and walkways, but vcnture lower only when necessary. Watchtowers can be found in every district, but there are not enough constables to adequately protect all of Sharn’s populace. The Watch reluctantly calls on agents of Gibeons Royal Guard. More often, however, the Watch hires adventurers when it needs additional deputies for a short amount of time.

Sharn:
Central Plateau
Dura
Cliffside
Northedge
Menthis Plateau
Skyway
Tavick’s Landing
The Depths
The Cogs
City of the Dead

Services in Sharn

Sharn

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